Dungeon crawl stone soup hive
It persisted for two weeks before it was removed, and it has a lot to teach us about just how easily domain rationality can make you vulnerable to certain kinds of ignorance. We hope you enjoy playing 0.20! I'm embarrassed to say that I still haven't even updated to 0.19, and I've been more into Spelunky these last few months for my roguelike fix (I know, not quite the same thing, bite me =P ), so lord only knows when or if I'll get to this version.Today we’re going to look at a piece of video game history: a bug introduced six years ago to the game Dungeon Crawl: Stone Soup (abbreviated DC:SS or just Crawl, as distinct from the game named simply Crawl). Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. Finally, the mouse can now be used in WebTiles by default and the species selection menu is reworked to have groupings in “simple”, “intermediate”, and “advanced” categories.įor a list of other major changes, see the. Stash searches now exclude distant duplicate matches of vanilla weapons, armour and ammo by default. Interface: A new noise meter now shows the relative loudness of each action, and in console mode this can be replaced by a bar showing the glyph of each equipped item. The Tomb of Ancients now features more dangerous one-way stairs that don’t allow easy, immediate return, and the treasure walls of the Slime Pits now always breach when the Royal Jelly dies. Dungeon: Many new dangerous vaults have been added, including an epic level-wide Depths vault as well as tricky loot vaults using the new one-way transporter dungeon feature. Additionally, spells formerly found on rods have been moved to wands of clouds and scattershot and the new rod of lightning XP evocable, and other wands have had their ranges and effects adjusted. Mutation potions are now the only mutation-changing potion, and each quaff cures multiple existing mutations and grants several new ones. Items: Scarves have been added, which are auxiliary armour for the cloak slot that has 0 AC and can’t be enchanted, but have special powerful egos like Repel Missiles, Cloud Immunity, Resistance (rF+ & rC+), and Spirit Shield. Spells: Two new spells have been added: Ignition, a high level Fire Magic spell that drops a weakened Fireball on every monster in view, leaving the player and their allies unaffected, and Poisonous Vapours, a Poison/Air spell in the Venom Mage starting book the creates a very short-lived poisonous cloud on a single monster. Ogres have had their aptitudes and stats reworked, allowing them to be more proficient spell-casters and not just melee brutes, and mummies have a much higher spell-casting aptitude. Characters: Barachim have been added, a new species that moves slowly but has good aptitudes, a powerful Hop ability, and can see one tile more than other species. We’re toadally pleased to announce the release of Dungeon Crawl Stone Soup 0.20: “Scarf Our Wanderful Fried Frogs”! 0.20 features a new species, some new items and spells, dungeon updates, and many other additions, streamlinings, and general improvements to the game.ĭownload DCSS 0.20, or play it online on one of many servers across the world! Packages for Windows, OS X, and Linux are all available now. Anyway, for those both curious & unaware, this is the super awesome shield of super loudness which I had equipped for probably something like a third of the game:Ĭrawl 0.20: “Scarf Our Wanderful Fried Frogs” :PĮDIT: Goddammit, there's no mention of the shield of the gong in that morgue file for some reason (maybe because its properties aren't randomized like most artifacts', though I don't know why that would make a difference). I think I might take a bit of a break first, though.
Dungeon crawl stone soup hive update#
I suppose now would be a good time to finally update my copy of the game to the most recent version that came out in November, and see how that plays. Cocky, I know, but I was that overpowered relative to what the game was throwing at me. I even stopped at the exit to recuperate fully and quaff a couple of potions to remove my mutations (though it looks like I either missed one, or was somehow mutated once more in one of the little fights while I was trying to rest - probably the former). But I actually stopped and fought everything that appeared, and still didn't have any real problems on the way out. Then again, I don't know if the onslaught ramps up over time, or what. Hell, I probably could've safely gone and got that slime rune AFTER picking up the Orb. It turns out even the lords of Pandemonium had nothing on my beast of a character. In the end, the ascent was rather anticlimactic. I gather it's somewhat customary to post one's character file after one successfully beats a given Roguelike for the first time, so I suppose this is obligatory: :D